Basic Information Server
Dynamic Exp [5-15x] - starts with very low exp and goes to higher exp as game progress.
Note: Mobs on spots also gets higher as game progress.
Example: Low maps have 4 mobs on spots, high maps have 7-8 mobs on spots.
Master EXP: Dynamic 1-4x - with very low exp and goes to higher exp as game progress.
20% Drop - fully progressively configured
Gameplay: Non-Reset with 10 optional Resets.
Party Exp System (Alone = 100%, 2 Players = 97%, 3 Players = 94%, 4 Players = 103%, 5 Players = 106%,
Perfect Party = +3% exp).
All events working with nice rewards.
Maximum 2 guilds in an alliance.
Maximum 20 players in a guild for normal classes and maximum 25 players for DL-GM.
Elf Soldier buff until level 200 (or higher with VIP).
Maximum of 2 accounts on same IP/HWID.
Shops for a low exp server.
Maximum of 20 HP (Large) pots stack and 30 Mana (Large) pots stack (for PvP and PvM experience).
Create Guild at level 150.
Create DL, MG, RF at level 150 (or Level 1 with VIP).
Reconnect system fully working.
No Web-Shop, no Cash-Shop, only VIP System (without VIP Server) & Web-Credits for xShop(Cash Server).
Helper from level 1.
Party Exp Gap: 80 Levels.
Max Level to delete a Character: 200 (& 1 reset). To delete chars over level 200 or over 1 reset you need to contact us.
Max ADD on Items: 28.
Game Play
MuServer Online is going to offer you a nice & unique experience with build-base, very interesting PvM and balanced PvP for all classes, that can satisfy any kind of player (passive, farmer, pvp-lover, afk-er, competitive, etc.).
Once again, OldSquad is bringing another innovation into the MU Online scene, coming out with a brand new gameplay.
PHOENIX concept was born from 'try-fail-learn' mistakes and also from your own feedbacks and needs.
What's unique about PHOENIX? Well, EVERYONE will have a chance to compete, and the whole feeling of the server will please both low-exp/long-term lovers and also casuals/pvp-players that prefer to farm less and fight more, while having decent chances.
Another innovation that can be found on Phoenix is the elimination of Energy Elves as we used to know them (a must-have-secondary-chars in order to progress/compete). That means, nobody will have to make a secondary EE now! This are the full changes related to them:
- Heal & SD Rec. skills are out of the game (you won't be able to find them anymore).
- Greater fortitude & Greater defense will only increase dmg/deff with 1 on Server1 (basically, useless).
- Ice Arrow now requires at least 300 energy in order to be used.
- Greater fortitude & Greater defense will have a decent power on Server20 (CS,Crywolf,LoT). But they are still nerfed to around 50% of their normal power from previous editions.
- All mobs/bosses will be adjusted in terms of damage & hp to match the new concept.
- Elves now have 3 different directions to build up:
1. Pure PvM build based on AGI+STR for max dps.
2. PvM-PvP build based on AGI+VIT.
3. PvM-Support build based on AGI+ENE with ice arrow as stun.
There are 3 big gameplay "points" in PHOENIX, as it is a combination of Non-Reset server with a Max-Reset server:
The first part of the server is the level 0-400 part. It is considered to be a semi-hard experience, a bit higher than the original NonReset, designed for everyone to be able to complete it in a decent amount of time in order to start competing (both casuals and hard-core players). The dynamic system plays it's role during this level 0-400, but in this server, instead of going up and down, it goes only from down to up (decrease -> increase) as game progress, in order to make it feel smooth at all the level stages (uniform progress instead of exponential progress).
The Non-Reset part of the gameplay also includes 3 breaks (with some content being released with them). The breaks are from 260-280, 330-345 and 380-390. The breaks does have 25%/20%/15% from the usual exp of that level. The breaks needs 3 passers in order to be done (3 people to pass the level break). All 3 of them will be rewarded for the break-completion, and when the 3rd player finish the break, entire break-exp will be 70%/60%/50% from break exp, easier for the rest of players, until the next break completion, when the previous one will be removed. Example of break: If normal exp is, for example, 15.000 at level 259, when you enter break exp at 260, you will get only 25% of normal exp (which is 3.750 in this example). When first 3 players finish the break, the exp for the rest of server for that break will be 70%. That means the rest of players will get around 10.500 exp.
-Newbies EXP boost applied: Levels 1-99 now have a static exp that is the same rate as of level 100.
Note: It is now static at the rate of level 330 exp.
Quest 3 have low drops - it is hard - expect from few hours to few days to drop your items.
ML can be done on any mobs over level 95 (default GMO).
Resets cost starts from 300kk and goes up with 100kk each reset.
Small wings are nerfed compared to what they show. Wings Level 1 are better than them.
Swamp mobs are boosted in level compared to the rest of default mobs in order to offer the best ML exp from all maps.
There is no reset stats on web! So be careful with how you add your points!
You can only reset stats with reset fruits farmed ingame (from BoK+1, BoK+2, Old Box 1 & Old Box 2).
A balanced Map System to make sure that each type of map (low,mid,high,very high) have all styles (gens,non-pvp,normal).
NON-PVP maps: Kalima1, Kalima2, Aida, Crywolf, Karutan2 and Kalima7 where you can only KS.
Note:NON-PVP maps have 100% exp and 25% drop.
Note: Crywolf is the only NON-PVP maps where Mercenaries can safely AFK.
5 GENS maps: Atlans, Tarkan, Karutan1, Relics and Vulcanus.
Gens Maps have +12% exp compared to non-gens maps.
All other maps are 100% PVP, with free KS (no ban), free PK (no ban) that can also be improved with Mercenary Squad.
PK clear is off, so if you want to PK you must also wait 20-60 minutes to clear and/or you must kill mobs.
Swamp is a level 380+ map designed for Master Level, Medusa & Flame farm.
Kalimas are populated!
There is no ARENA (forget about leveling on the same place for 3 months, that's not how MU is supposed to be).
Exp will be raised for lower levels anytime we consider (to encourage new players).
This system will make the game more interesting and more skill/build-based (+long term) and also the entire balance of server (Economy, PvP, PvM,etc.) will be adjusted anytime.
Also, the gap between top 30 characters and the rest of the server will be lower.
Also, any person who wants to start after xx days from server start can recover easily (if he plays a lot).
Reset System
- Exp is Dynamic, but this time it's starting from very low and it goes up to higher values.
- The main objective of this move is to let you feel and progress through ALL MAPS.
Note: We've also reduced the number of mobs in maps, from lower numbers (4 mobs in spots) up to 7-8 mobs in spots.
- On older system it was too easy to pass first levels and then too hard for the last ones.
- Now, thanks to the new system, it will be an uniform progression where the difficulty is decreasing as the game progresses.
As a random example, instead of making 1 level in 2 minutes from level 60 to 61 and 1 level in 5 hours from level 390 to 391, you will make, for example, like 1 level in 6 minutes at 60 and 3.5 hours at 390.
- Basically, the exp difficulty is switched from higher levels to lower levels, and balanced at the intersection.
- In this way you'll feel the game much better and everything that it can offer you at all the stages, not just passing blindly and then dying for some high levels.
Level 1-259:
- Experiencie is increased with 10% each 20 levels (20, 40, etc.), that means at level 40 you will get 10% more exp than at level 39, same for 60 and 59, etc. until 240 and 239 inclusive.
Level 260-280:
- This is the Break 1, between these levels the EXP will go down to 25% of the amount of EXP that you gained at 259.
- When first 3 players pass the 260-280 break, the break exp (260-280) will get up to 70% until Break 2 is finished, then it will go back to normal exp (same exp like level 259 - 100%).
- The rewards for the first 3 players to complete the Break 1 are:
- 1 week of Dealer/Hunter VIP for 1st player.
- 1x BoK+4 item +L +2x options at choice for all 3 players, for their own class.
Level 281-299:
- Exp rate is the same as the exp rate from level 259.
Level 300-329:
- Exp is increased with 15% each 15 levels (300 & 315), that means at level 300 you will get with 15% more exp than at level 299, same for 315 and 314.
Level 330-345:
- This is the Break 2, between these levels the EXP will go down to 20% of the amount of EXP that you previously gained at 329.
- When first 3 players pass the 330-345 break, the break exp (330-345) will get up to 60% until Break 3 is finished, then it will go back to normal exp (same exp like level 329 - 100%).
- The rewards for first 3 players to complete the Break 2 are:
- 1 week of Professional VIP (that is unlocked after 2nd break) for 1st player.
- 1x BoK+5 item +L +2x options at choice for all 3 players, for their own class.
Level 346-359:
- Exp rate is the same as the exp rate from level 329.
Level 360-379:
- Exp is increased with 15% compared to the Exp from level 359.
Level 380-390:
- This is the Break 3, between these levels the EXP will go down to 15% of the amount of EXP that you gained at 379.
- When the first 3 players pass the 380-390 break, the break exp (380-390) will get up to 50% for 7-10 more days when it will go back to normal exp (same exp like level 379 - 100%).
- The rewards for first 3 players to complete the Break 3 are:
- 2 weeks of Professional VIP for 1st player.
- 1x Dark Elf/Nightmare weapon +L + 1x option at choice for all 3 players, for their own class.
Level 391-399:
- Exp rate is the same as the exp rate from level 379.
Master Exp is very low (2x) but it can be boosted if you choose to go for resets.
You can make only a limited amount of ML on each stage of the game:
- If you choose to stay without resets, you can achieve maximum 25 ML.
Stars Drop System
Events Info
Spots Info
Drops Info
Chaos Machine Info
Custom Feature MuOnine
Información básica del servidor
Límite de level 400 - Master level 100
Límite de Reset 5 - Level 400 - Master Level 300.
Como pueden ver a continuación, agregamos 5 Reset's y 200 Master Level's más al segundo SPRINT para que puedan completar su Árbol de poderes.
Los personajes que lleguen a level 400, van a tener que esperar a que los primeros 30 jugadores del ranking, alcancen el nivel 400 para poder realizar su primer reset.
Lo mismo sucederá en los siguientes Reset's.
Para realizar la 3ra quest se deberá tener 5 Reset's.
Esto nos permite acomodar el ranking con los usuarios que no arrancaron el primer día, y darles la posibilidad de un nuevo comienzo de servidor, ya que arrancaría a moverse nuevamente el Ranking como sucede al comienzo de un servidor. Tambien le damos la posibilidad a los nuevos para poder acercarse a la cima lo máximo posible.
Contamos con un sistema de nuevos eventos e invasiones personalizadas que se van a ir desarrollando a lo largo del servidor. Los cuales van a dar distintos tipos de premios en el juego. Las invasiones rotan cada 15 días, y lo hacemos con el insentivo de que puedan conseguir Wcoins en el juego, eventeando, matando bosses y demás, ya que es un SV Play To Win.
Para saber más información de los eventos para farmear visita éste link del foro: Invasions Undermu.
DROP'S DEL GAMEPLAY
Events DROP'S - Drop list
General DROP'S - General drop
A continuación se va a explicar el drop de las Kundum's e Item Excellents.
Kundum +1 - Vine - Leather
Kundum +2 - Silk - Bronze
Kundum +3 - Wind - Plate
Kundum +4 - Wind - Brass - Bone
Kundum +5 - Dragon - Legendary - Guardian
Esos son los TOP set hasta llegar al Reset Limit de 5. Es decir, que para ese momento deberían completar esos sets Excellent's, van a tener tiempo ya que con el STOP LEVEL van a poder eventear y juntar lo que les falta del set, sin preocuparse por el nivel.
También habilitaremos los sets 380 con Socket, pero inhabilitados, hasta que se desarrolle el quinto Castle Siege.
Al Master Level 100 se habilitará el evento de Kanturu Relic's, y se dará pié a la caída de una nueva gama de Items Excellent's que será la gama del Grand Soul + DarkPhoenix + Iris + Storm Hazard.
Crywolf Event. (Reset 5)
El evento de crywolf va a ser el encargado de dropear los SETS 380 con socket desactivado. Éste evento lo podrán realizar cuando sean nivel 400.
Drop: Set 380 + Socket (Desactivado)
Kanturu Relic's Event. (Reset 5)
Este evento lo podrán realizar cuando hayan alcanzado el Reset Limit de 5 y Master Level 100
Drop Maya Hands: Set's without Armor's gama Dark Phoenix - Grand Soul Excellent + 2 Opciones.
Drop NightMare: Set's Armor's gama Dark Phoenix - Grand Soul Excellent + 2 opciones.
Gaion Event (ML150)
El evento de crywolf va a ser el encargado de dropear los SETS 380 con socket desactivado. Éste evento lo podrán realizar cuando sean nivel 400.
Drop: Set 380 + Socket (Desactivado)
Buscador de DROP's
Custom UnderMu
OFFHELPER
Nuestro principal custom es el offHelper ya que puedes dejar tu personaje con helper prendido offline.
Con ésto puedes ahorrar recursos de PC a la hora de jugar con más de una cuenta, lo que hoy en día es normal en un juego como el MU.
¿Cómo se utiliza?
Solamente debes presionar play en el helper e ingresar el comando /offline
Automáticamente vas a ser desconectado y quedará tu personaje offline.
- El tiempo de offhelper es de 12hs. Después de ese tiempo seguramente sean desconectados, o quedará el personaje sin hacer daño.
OFFSTORE
Otro de nuestros custom primordiales en un servidor es un buen uso de offstore.
En nuestras tiendas personalizadas van a poder vender lo que quieran por cualquier tipo de moneda ya sea WCOINS, BLESS, SOULS y LIFE.
¿Cómo se utiliza?
- Primer paso es crear la tienda normalmente poniendo el precio por zen.
- Ponerle un nombre a la tienda y abrirla.
- Luego de abrirla colocar el comando /store y la moneda que quieran por ejemplo:
- /store wcoins (para wcoins)
-/store bless (para bless)
-/store soul (para souls)
-/store life (para lifes)
Luego de tener la tienda abierta, sólo quedaría ingresar el comando /offstore y automáticamente van a ser desconectados y quedará la tienda abierta.
Sólo quedaría esperar a vender algo..
BAULES PERSONALIZADOS
Contamos con un sistema de baules personalizados el cual aporta 4 baules en total.
¿Cómo se utiliza?
Muy simple cada baul tiene un número Por ejemplo:
Baul 0 , Baul 1, Baul 2 y Baul 3.
Accedes a cada uno de ellos utilizando el comando /ware 0 para acceder al baul 0. /ware 1 para acceder al baúl 1 y así sucesivamente.
Siempre se debe utilizar con el baul cerrado y en safe.
Todo sobre el VIP VIP
Bueno como ya han leído más arriba, nuestro servidor al ser un SLOW-HARD, no vamos a contar con webshop ni venta de items, sólo vamos a contar con la venta de la membresía VIP, la cual van a poder adquirir con Wcoins, obtenidos por donación o por eventos en el juego. Ya que nosotros nos vamos a enfocar en un servidor Play To Win y no Pay To Win.
Para ser VIP en UnderMu utilizaremos un comando el cual será el siguiente.
Aumento de drop de ZEN e ITEMS +LUCK +OPTION en un 15% más que los usuarios normales.
De estar en party con un usuario normal el porcentaje se dividirá en 2, por ejemplo si un personaje VIP y un personaje normal estan leveleando juntos en party, el aumento de DROP de items +luck+option y de zen se disminuirá a la mitad.
/pkclear Comando para limpiar el PK. (Tiene un costo de 200Wcoins).
/readd Comando para resetear los stats. (Tiene un costo de 100Wcoins).
/treereset Comando para resetear los stats del árbol de poderes. (Tiene un costo de 300Wcoins).
/rename Comando para cambiar de nombre el Personaje (Tiene un costo de 500Wcoins.)
/ware Comando para utilizar baules extras, (/ware 0, /ware 1) tiene hasta 4 baules extra. (Sin costo adicional).
/pack Comando para hacer un pack de joyas gratis EJ: /pack soul. (Sin costo adicional)
Al ser VIP vas a poder ingresar a Kanturu 3, el cual es un mapa Non-PVP de excelencia para los master levels y que contiene 1 mob menos que los mapas normales, pero la misma experiencia.
Vas a contar con un aumento en la máquina del chaos para las siguientes combinaciones
+15% de aumento de acierto en items +10 +11 +12 +13 +14 y +15. Ejemplo Usuario normal con item a +10 (70% y VIP 85%)
+15% de aumento de acierto en Wings Evo y Wings EVO 3era quest
+15% de aumento de acierto en la LORD MIX
+15% de aumento de acierto en las comibinaciones de Jewel of Harmony
Comandos
1- Deben ir a la iglesia de devias 2.
2- El novio debe pararse en las coordenadas 17-23 y la novia en las coordenadas 17-24
3- Luego de estar en dichas coordenadas el novio debe poner el comando
/Marry xxxxx
**las xxxxx es el nombre de la elf con la que se quiere casar ejemplo:
/Marry estefania
4- Al escribir esto a la novia le llegara un cartel de petición de matrimonio el cual debe aceptar con el comando
/Acceptmarry
**si lo hicieron bien saldrá un aviso para todo el server : congratulations con sus nombres
To be the killer of UnderMu you must be the player with the highest number of Murders. (The sum of custom events, in-game events, duels, and common kills.)
Para ser el aniquilador de UnderMu deberás ser el jugador con mayor cantidad de Asesinatos. (La suma entre eventos personalizados, eventos del juego, duelos y asesinatos comunes).
Daily updatedTo remain in the legend position, you must be the player with the most levels. (Sum between Levels and Master Levels).
Para permanecer en el puesto de leyenda, debes ser el jugador con mas niveles. (Suma entre Levels y Master Levels).
Daily updatedHe is the character with the most ONLINE hours accumulated in the game.
Es el personaje que más horas ONLINE tenga acumuladas en el juego.
Daily updatedThe UNDERMU ranking system is the result of a mathematical combination between different events, murders and/or some personal issues on the server.
El sistema de rankings UNDERMU, es el resultante de una combinación matemática entre los distintos eventos, asesinatos y/o algunas cuestiones personales del servidor.
Weekly updatedThe character with the most PK (Assassins) eliminated, since we consider it important that someone takes care of the assassins, in addition to the guards.
El personaje con que más PK(Asesinos) eliminó, ya que consideramos importante, que alguien se encargue de los asesinos, además de los guardias.
Weekly updatedThe character with the most duels won, only those with different IP/HardwareID are counted to ensure that they do not duel each other.
El personaje con más duelos ganados, sólo se cuentan los que son con distinta IP/HardwareID para controlar que no se hagan duelos entre si mismos.
Weekly updatedThe UNDERMU ranking system is the result of a mathematical combination of various events, killings, and/or some personal issues on the server.
The purpose of this system is to give more importance to characters who truly play and experience the server to the fullest. For our staff, the best player should be the one who plays the most, not the one who levels up the most.
How do I appear in the ranking?
To appear in the ranking, your UNDERMU Points must be positive. In case of having negative UNDERMU Points, you must strive to remain in the ranking.
What do I gain by being in the ranking?
In addition to having the prestige of being in the top 1 of this ranking, the top 10 characters who remain at the top of the ranking will receive weekly prizes and remain on the server's homepage.
How are points calculated?
The total UNDERMU points are the sum of all events, divided by 1000. Additionally, duel victories are multiplied by 100, and losses are multiplied by 1000 (the same applies to Team vs. Team). This means that if you win a duel, you gain 100 points, and if you lose, you lose 1000. The score will be displayed in your control panel for each character.
El sistema de rankings UNDERMU, es el resultante de una combinación matemática entre los distintos eventos, asesinatos y/o algunas cuestiones personales del servidor.
Lo que se busca con éste sistema, es darle más importancia a los personajes que realmente juegan y experimentan el servidor al máximo, y para nuestro staff el mejor jugador debe ser el que más juega, y no, el que más levelea.
¿Cómo aparezco en el ranking?
Para aparecer en el ranking, los Puntos UNDERMU deberán ser positivos. En el caso de tener Puntos UNDERMU negativos, deberán esforzarce para poder permanecer en ranking.
¿Qué gano con estar en el ranking?
Además de tener el prestigio de que el top 1 de éste ranking, permanecerá en la portada del servidor, semanalmente se darán premios a los primeros 10 personajes que se mantengan en la sima del ranking
¿Cómo es la suma de los puntos?
El total de los puntos UNDERMU es la suma de todos los eventos, dividido 1000. A su vez se le suman las victorias en duelos x100 y se le restan las derrotas x1000 (Lo mismo en el Team vs Team). Es decir, que si ganas un duelo sumas 100 puntos y si perdes restas 1000. El puntaje se encontrará en tu panel de control por cada personaje.